In March 2021, a virtual, three-dimensional model of a house sold for more than half a million dollars. That the house didn’t exist—it was designed by Toronto-based artist Krista Kim with software more commonly used to create video games—did not stop the digital render of the Martian-looking, glass-walled villa from reaching the same price as actual brick-and-mortar real estate. In an article published in The New Yorker a few months later, Anna Wiener decoded what had become a defining trend This story is from Kinfolk Issue Forty-Two Buy Now Related Stories Arts & Culture Issue 44 Hannah Traore The art world's next big thing is a gallerist. Arts & Culture Issue 43 The Sellout On the moral maze of art and money. Arts & Culture Issue 41 Mixed Emoji Is a picture worth a thousand words? Arts & Culture Issue 40 Report: The Diigitals Meet the human running the first digital supermodel agency. Arts & Culture Issue 40 Olalekan Jeyifous On fantastical architecture and sci-fi Brooklyn. Arts & Culture Issue 39 Liana Finck The wobbly-lined cartoonist with a razor-sharp vision.