The path ahead is dark. A tree canopy seals off the sky, each leaf rendered so vividly it almost looks real. Gravel crunches underfoot. Your pursuers cannot be far behind. In front, the path splits in two. To the left, a starlit lake gleams in the distance, a single rowboat bobbing invitingly by the shore. On your right is a dead end, a wall rising abruptly from the undergrowth. Which way do you go? Any seasoned video gamer would turn right. If one path is obviously designed to take you onward in the game’s narrative, you take the other: It’s where the treasure is hidden. No matter how counterintuitive it feels, you learn to go the wrong way first. Since most games are designed with linear narratives—a single route leading to a single ending—the wrong path is actually just the scenic route. So take a detour and investigate the forest. You’ll still end This story is from Kinfolk Issue Thirty-Five Buy Now Related Stories Arts & Culture Issue 19 Going Incognito We all secretly wonder what mischief we’d make if invisible: When our identity is hidden, everything seems possible. Arts & Culture Issue 19 The Best Policy Sometimes we talk to each other without feeling heard. Honesty—a most intimate interaction—can be just as thrilling as its more devious inverse. Arts & Culture Issue 19 A Sense of Suspense With unhinged imaginations and mountains of cliff-hangers, the filmmakers behind the sci-fi podcast Limetown have all the makings of a scary story. Arts & Culture Issue 19 Like Clockwork In this new column about time, we learn how slipping off our watches makes us feel like deadline-damning renegades. Arts & Culture Music Issue 19 On a Grander Scale Malaysian singer-songwriter Yuna now may live on the opposite side of the globe, but she’s determined to evolve while staying true to her roots. Arts & Culture Issue 19 Neighborhood: Fire Stations The firefighting profession has evolved over time from Ancient Rome’s rudimentary bucket brigades to today’s sleek life-saving departments.