The path ahead is dark. A tree canopy seals off the sky, each leaf rendered so vividly it almost looks real. Gravel crunches underfoot. Your pursuers cannot be far behind. In front, the path splits in two. To the left, a starlit lake gleams in the distance, a single rowboat bobbing invitingly by the shore. On your right is a dead end, a wall rising abruptly from the undergrowth. Which way do you go? Any seasoned video gamer would turn right. If one path is obviously designed to take you onward in the game’s narrative, you take the other: It’s where the treasure is hidden. No matter how counterintuitive it feels, you learn to go the wrong way first. Since most games are designed with linear narratives—a single route leading to a single ending—the wrong path is actually just the scenic route. So take a detour and investigate the forest. You’ll still end This story is from Kinfolk Issue Thirty-Five Buy Now Related Stories Arts & Culture Issue 47 Street Levels The false promise of a silent city. Arts & Culture Issue 49 Karin Mamma Andersson Inside the moody, mysterious world of Sweden’s preeminent painter. Arts & Culture Issue 49 Jenny Odell The acclaimed author in search of lost time. Arts & Culture Issue 49 Amalie Smith The Danish arts writer finding clarity between the lines. Arts & Culture Issue 49 Ryan Heffington Meet the man bringing choreography, community and queer joy to the desert. Arts & Culture Issue 49 Nell Wulfhart Advice from a decision coach.
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